Arcel on three iPhones: Calendar, Today and Progress

Arcel

Helping hybrid athletes train with a coach grounded in 300+ sports-science papers.

Timeline

April 2026 – Present

Team

2 Engineers, 1 Designer

Role

UI/UX Design & Product

Skills

AI interaction design, Mobile UX, Information architecture, Prototyping

What is Arcel?

Arcel is a training app for hybrid athletes. It builds a plan around strength, conditioning and a sport, and answers training questions using 300+ sports-science papers.

The session for the day

Arcel project requirement

Working with two engineers, I was asked to turn Arcel from a research assistant into a training coach. This included a feature audit, a PRD, a new information architecture and a clickable prototype.

01

Context

Hybrid athletes balance strength, conditioning and a sport, so a plan has to work around games and practices.

02

Why it matters

Richard Xu and Dimitrios Mahairas had built retrieval over 300+ papers. It needed to feel like one coach, not five tools.

03

Launch

Arcel is launching soon on the App Store.

The problem

Arcel began as a research assistant with a planner attached. Answers backed by real papers lived on their own page, so athletes had to move between tools to decide what to do each day.

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The early research assistant version of Arcel

How might we make sports-science research feel like a coach, not a library?

Users and stakeholders

In this step, I looked at who Arcel is for and what they need from it.

01

Know today’s session

One workout, fully prescribed.

02

Plan around games

Practices and matches shape the week.

03

Trust the advice

Every answer can show its source.

Design process

I worked through questions like - When should the coach speak up? Who makes changes to the plan? How do people check the advice? The answers became three rules.

01

Summoned, never ambient

Screens stay calm until you ask.

02

Proposals, not silent edits

Changes arrive as cards you apply or dismiss.

03

Evidence on demand

Any answer opens to the paper behind it.

Key decision

The biggest change came in October, when we moved chat from its own tab to a button on every screen, and Plans took its place.

Chat as a tab

Chat as a button on every screen

Features

Onboarding answers, workouts and sports sessions are turned into a three-week plan that refreshes weekly.

Plan the week

The user adds practices and games, and the plan works around them.

Ask the coach

The user asks a question from any screen and can open the paper behind the answer.

Track progress

The user sees twelve weeks of consistency and strength milestones.

Screens from the current app with sample training data. The chat answer is illustrative; the cited paper is real.

Summary

Arcel went from a research assistant with a planner attached to a training coach built around each athlete’s week. I redesigned the information architecture and visual system, and the team built it into a working mobile app.

What’s next

We are still working on Arcel. Right now we are improving how plans are generated and how research is found and cited, and getting the app ready for the App Store.

Next up

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